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Digest - 12 Nov 2013 to 13 Nov 2013 (#2013-181)

Wed, 13 Nov 2013

There are 4 messages totaling 215 lines in this issue.

Topics of the day:

  1. WAR: Celebrations for 1st war anniversary (4)

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Date:    Tue, 12 Nov 2013 15:34:53 -0800
From:    katrinka <katrinka@f.......>
Subject: Re: WAR: Celebrations for 1st war anniversary

when will this war take place. or non war or whatever.
glad I can play as a heartbreaker :)




----- Original Message -----
From: Greer Watson <gwatson2@r.......>
To: FORKNI-L@l.......
Sent: Tuesday, November 12, 2013 3:54 PM
Subject: WAR: Celebrations for 1st war anniversary

Since McLisa says she's fine with people posting potential war premises, let
me sketch mine out.

Our first premise is simple:  everyone is coming to Toronto for a big
celebration of the 20th anniversary of the first war.  So for a couple of
days we play with that.  People arrive, the venue (Casa Loma?) is hired,
etc.

Then suddenly....

Some players would suddenly be absolutely *certain* that they belonged to a
different faction.  (I have devised a whole little apparatus to "explain"
this, which would be limited to the first and last posts, just to open and
close things.)

Now this would be voluntary.  In all factions, there are bound to be some
people who want to remain "normal".  People who are in tiny factions-of-one
would probably want to stick with their original choice.  Independents, of
course, make up their own minds.

Who changes (and into what) would be worked out within each faction,
depending on what sort of ideas they think will be fun.

Three rules:

    1.  The switch can *not* be to one of the other factions officially
playing.  (Knighties can't become Vaqueras, Perks can't become Cousins,
etc.)

    2.  You'd still be playing with the faction you signed up for.

    3.  No one can be "whammied" back to normal.

Ideas?  Well, in some factions, people might think it fun to play Dark off
Light.  Or they might want to bring up old subfactions, fractions, couple
factions etc. (e.g. the Twilight Knighties, the Nunkies Anonymous, the UF).
Then there are factions for friendly characters (e.g., for the Vaqs, someone
might suddenly be certain she was really an Urchin or an INCArnate.)  There
are old factions we never see any more (like the FoDs and NatPack).  There
are even factions that *never* played war.  (What if some old hand thought
she was a new-to-war Cross-stitcher?)

Personally?  I'd leave Don and Ron the Enforcer to duke it out over the
Die-Hards.  *My* scrambled brain would be convinced that I was a Feliksity.
(Yes, *any* other faction, even the newly invented ones.)

Meanwhile....

While coping with this sudden confusion in the ranks, everyone would still
remember that we're getting ready for the 20th anniversary bash.  So that
would be going on, too.

Just before the final weekend, the factions are finally returned to normal.

And we party.

(Anyway, that's my idea.)


Greer

gwatson2@r.......
http://www.foreverknight.org/FK4/


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Date:    Wed, 13 Nov 2013 11:20:11 +1100
From:    Alexander Braun <ajbraun55@g.......>
Subject: Re: WAR: Celebrations for 1st war anniversary

 In January for two weeks will be vacationing (traveling around)in
Tasmania(island state) but will have my iPad so should be able to
 join in the War Celebrations.

Alex

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Date:    Tue, 12 Nov 2013 22:29:31 -0500
From:    g4akl@c.......
Subject: WAR: Celebrations for 1st war anniversary

Since Greer sent thru her premise, here is the short version of mine:

Nick finds what seems to be a ransom note for Schanke and for his own
reasons decides to investigate Schanke's apparent kidnapping (along
with his family).

The ransom note is screwy in that the ransom isn't demanding money but,
instead, it's a list of random, mostly useless items.  In fact, it reminds
him  of a scavenger hunt. So Nick divides up a copy of the list of items and
asks us to search for as many of the items on the list as we can while he
pursues his search for Schanke himself.

So fkwar participants can choose whatever humorous, useless, strange, etc
items that they want to write themselves searching for.

And if you prefer to just hang out at your HQ with your friends thats ok too.
This premise is just an excuse to get everyone to Toronto to enjoy the fun.

Arletta

------------------------------

Date:    Wed, 13 Nov 2013 07:48:47 -0500
From:    Brenda Bell <webwarren@e.......>
Subject: Re: WAR: Celebrations for 1st war anniversary

At 04:54 PM 11/12/2013, Greer wrote:

>...everyone is coming to Toronto for a big
>celebration of the 20th anniversary of the first war.  So for a couple of
>days we play with that.  People arrive, the venue (Casa Loma?) is hired,
>etc.
>
>Then suddenly....
>
>Some players would suddenly be absolutely *certain* that they belonged to a
>different faction.

>Now this would be voluntary.  In all factions, there are bound to be some
>people who want to remain "normal".  People who are in tiny factions-of-one
>would probably want to stick with their original choice.  Independents, of
>course, make up their own minds.

Not sure I'd have time to play (I haven't since War 11), but as far
as I know, the Fiendish Glow is still at the corner of Cactus Court
and Luminescent Lane, with an underground entrance to the Metro. And
there are still sub-levels that are unexplored, though any of us
Celtic Glow-Worm types who end up down there during War end up
glowing so brightly that everyone ELSE thinks we're human fireflies
(though in distinctly different colors)...

The Vampbear is still around (_Nicolas de Bearbant_ is in storage
somewhere, but that wouldn't stop his character from appearing). He's
a bit of a one-bear faction himself (Food! Fresh food, live from the
neck! Two bottles are NOT enough!)... There should be one of those NA
character questionnaire forms from him, from waybackwhen, floating
around somewhere (I think on the Fiendish Glow site).

>     1.  The switch can *not* be to one of the other factions officially
>playing.  (Knighties can't become Vaqueras, Perks can't become Cousins,
>etc.)

Now you're suggesting we have a limited number of factions to start
out? Or are you looking to keep it to the single-character factions
and Die-Hards, leaving out the THING factions (e.g. Caddywhacks,
See-Thru Knighties) and so on...

>...Or they might want to bring up old subfactions, fractions, couple
>factions etc. (e.g. the Twilight Knighties, the Nunkies Anonymous, the UF).

The couple of Wars in which I played, NA and UF were pretty major
factions, WARring independently of the Cousins.

>...There are even factions that *never* played war.  (What if some
>old hand thought
>she was a new-to-war Cross-stitcher?)

That sounds like just the place for a PoCBS (Pit of Condemned Bimbos
Survivalist) to jump in wearing camo and armed to the teeth...


Brenda F. Bell   webwarren@e.......        UA, PoCBS, FKPagan;
Neon-Green GlowWorm
HugMistress of the Ger Bear Project http://members.Tripod.com/~TMana/
Gerthering 3 Photos:  http://members.Tripod.com/~TMana/gertherng/
Visit the Fiendish Glow at http://n2kye.webwarren.com/Fiendish_Glow/

Help STOP Diabetes by supporting me in the 2013 ADA Tour de Cure:
http://main.diabetes.org/goto/bfbell

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End of FORKNI-L Digest - 12 Nov 2013 to 13 Nov 2013 (#2013-181)
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Knight graphics and parchment background created by Melissa Snell and may be found at http://historymedren.about.com/